Older Livemap versions are not compatible.
If you aren’t using a Livemap hosted by feudal.tools and are hosting it on your own webserver, make sure to update to the latest 2.6.3 Livemap before you update to TTmod 1.3.This part was completely removed from TTmod and is now handled by the Livemap itself. This update also fixes the lag/sync issue cause by roads caching described here. The documentation page was updated accordingly. It’s mainly new callbacks and a new position trigger framework. So consider it the groundwork for the things yet to come.
This version adds many new TorqueScript functions for mod development, most of which I needed myself while making an all-new mod for LiF:YO. Continue reading “FeudalTools Update 1.9.0” Author nyuton Posted on AugAugCategories Life is Feudal : Your Own 10 Comments on FeudalTools Update 1.9.0 TTmod 1.3 released Now that it’s done, you can finally put the decorative buildings to some good use and turn them into actual working tradeposts. This new tradepost mod is one of the more ambitious projects and I’ve been working on it for quite a while. It can also create an admin land around it to protect the bridge from offending players. Choose two locations from the game map or enter two GeoIDs and have it construct a bridge between them. The new Bridge Builder tool constructs perfectly aligned bridges from existing game assets, such as platforms and pillars. Since the introducton of Custom Maps that include rivers, people have asked for bridges. Todays FeudalTools Update introduces two new major features that people have been asking for forever: Working tradeposts and bridges. Author nyuton Posted on SeptemSeptemCategories Life is Feudal : Your Own Leave a comment on FeudalTools Compatibility Updates FeudalTools Update 1.9.0 I will incorporate options to display outposts in the next Livemap update. It won’t dipsplay outposts as guild claims and item distribution through Char. The Livemap problems with the new outposts breaking some guild detail information and tooltip visuals are still being worked on. Preferably with detailed information about the problem. In case any further issues occour, please don’t hesistate to let me know in forums or any other channel.
So please download the updated server-mod from the FeudalTools Server Manager and restart your server. Luckily, a client mod update is not required. The DB Maintenance and Map Refresh tool are back in action and the Tradepost Mod was updated to work with the new YO version.
With todays FeudalTools minor update 1.9.3 all problems with the new LiF:YO patch that dropped two days ago are (hopefully) fixed. Monument Mode Monument Blocked Outpost ModeĬontinue reading “LiF:YO Livemap 2.7.0 released” Author nyuton Posted on SeptemSeptemCategories Life is Feudal : Your Own Leave a comment on LiF:YO Livemap 2.7.0 released FeudalTools Compatibility Updates Take a look at the screenshots to get a better idea of it. The circle will change color and let you know in case you can’t build here. The claim planner tool was updated and split in two modes: Outpost placing mode and monument placing mode, both respecting their restrictions towards minimum distances to other claims and outposts. The new outposts have added some restrictions to where new guild monuments and outposts can be placed. This can be useful on servers using the tradeposts mod, so players can see which claim has a trading post set up that might be worth visiting. Same as outposts and with their own permission flag comes the trading post icon. If you don’t want to display outposts on the map, you can take away this permission from the visitor group any time. “View outposts” is a new permission that is assignable to groups and is activated by default. Outpost type and owner is visible in the tooltip. The new outposts were incorporated into the Livemap and can be displayed as icons on the map. Outpost & Tradepost Icons Outpost Display I’m happy to announce a new LiF:YO Livemap update that is stuffed with new cool features and enhancements.